On the 6th and 10th September 2021, the consortium of GAMMOPPOLY project met for the training learning teaching activity that was held online.
The participants instead COVID-19 Pandemic organised the learning activity in order to acquire skills of gamification and test the draft of the board-game.
The game developed in a physical way was translated in an online version to give to partners the opportunity to work all together.
During the training section partners put the attention to:
- Board game mechanics: explain and try them
- Steps followed in the design process of Gammopoly
- Life stages and psychological perspective behind the game
- Problems and situations of adult life
This activity was very helpful for understanding how to proceed and design the board – game suitable for the target group of the project.
The main aim of the project is to facilitate the access of adults to innovative methods of non-formal education, through which they can develop key competencies and life abilities for a better insertion on the labour market, that is more and more focused on technology and continuous training. One of the final outputs of the project is the creation of a board-game which tries to recreate the evolution of a family through several steps of evolution: from the first period of life, when the players are still youngsters, to the retirement.
For any further information, you can follow up the project on Facebook and Instagram pages.