The testing pase was carried out with different groups of the adult population, covering rural and urban areas, older people and young people in transition to adult life, and people with and without disabilities. The conclusions are different depending on the groups, although there are some that are common to all of them.

In terms of timing, the version with four players had an adequate length and was positively valued by both the educators and the participants. However, when testing with six players, the games were too long, causing the people who were participating to start to get bored and stop paying attention.

Regarding the mechanics, the game was very complicated at the beginning, since it seemed to everyone that it had many and very complex rules. In those cases in which they were watching other couples playing previously, the games were easier, although even in those cases, both educators and participants have highlighted that it was difficult. This was especially relevant in the case of people with disabilities who have cognitive impairment, although with the adaptations that have been made in the components of the game after the testing pase it should be somewhat easier to master the dynamics.

On the other hand, when players in pairs had a previous relation with each other, it was much easier for them to make decisions and progress through the game. However, one of the things that stands out most about the testing phase is that when there were players with a difference in age or who came from different backgrounds, the dynamics of the project worked much better, since the way of acting and thinking of one and the other was very different and the conclusions drawn in the debriefing have been much richer.

In general, the evaluation of the game is positive, both by educators and by users, although having a simplified version of the game would be of great help to work with certain groups.

For any further information, you can follow up the project on Facebook and Instagram pages.